Spiderling DevLog

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See, that’s what the app is perfect for.

Sounds perfect Wahhhh, I don’t wanna

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Hi Guys!

Let us just start by saying WOW, thank you all so much for your support of Besiege, its been truly overwhelming.
Thank you to all those who have helped fund the development of Besiege by purchasing the Alpha. Thank you to all of you who helped get us Greenlit with shocking speed. Thank you to Youtubers, Streamers & Members of the press who have given us huge exposure to gamers worldwide!.
THANK YOU TO EVERYONE!

The response we’ve received from people is astonishing, so many positive reviews and so many insane contraptions. We’ve seen machines from the humblest of cars to most fearsome of huge mega-walkers, to spectacular flying machines to Trojan Horses & huge Knights atop their wooden steeds.

So today we have two exciting things for you!

Firstly something people have been screaming for since we first released the Alpha, STEAM. Besiege is now available to purchase on steam!
Unfortunately the current Steam release does not support Mac or Linux versions of the game, we’re really sorry about this but we’re working hard on getting them supported!
For those of you that have already purchased the Alpha from our website you will be able to claim your free Steam Keys in a couple of days! We will post a guide on how to do this!

Second, V0.02!
We’ve managed to add a few new blocks for you to play around with, as well as bug fixes and changes we’ve made based on feedback and watching people play the game.
So without further ado here is the change log:

Change log - V0.02

ADDITIONAL CONTENT

Added Plow Building block to weapons tab
Added Aerodynamic Block
Added Ballast (Helps adjust mass of machine)

IMPROVEMENTS

Made steering blocks have higher break forces
Wooden panels increased break strength
Canons now have more range
Added tutorial for camera controls to level 3
Added hints box to level 5
Knights don’t bob in unison anymore
Renamed some blocks more usefully
Steering hinge - speed slider added
Steering block - speed slider added
Spinning block - speed slider added
Suspension spring power slider added
Made Level 14 less awkward

FIXES

Fixed single wood block not joining at tip!
Fixed time slider handle dropping down when dragged
Fixed bug with camera behaving strange when orbiting beyond limits
Fixed not being able to delete siege machines from load/save menu
Stopped killing farmers from completing level 12
Fixed strange undo behaviour after loading the next level

Besiege Alpha Release!

Hi everybody, It’s taken a bit more time than we had first said but the alpha of Besiege is finally available! You can pick it up from http://www.besiege.spiderlinggames.co.uk/.

Here’s the trailer (Inspired by the awesome Halo Believe ad!)

We’ve also made a greenlight page, so if you think Besiege is something you’d buy on Steam give us a vote on Steam Greenlight! http://steamcommunity.com/sharedfiles/filedetails/?id=375057179

Thanks! Marco and Matt

Besiege update 7/11/2014

Hello folks! For this update we thought we’d tell you a bit about the menus in Besiege and how they can be used to help you build your siege machines.

The menus started out (relatively) simple - here’s an old screen of how they used to look.

http://media.indiedb.com/images/articles/1/172/171647/auto/141538063250d4ac394d2192d374577718533eba7a.png

As development progressed, we found that we needed to add in things like centre of mass, just to check whether the physics were right. In fact, a lot of the menu is made up of things that we needed to test the game with. This means that we have some options that we’ve left in for fun, such as an ignite option, where clicking on objects in the scene causes them to combust (of course, enabling this option removes the ability to complete the level).


This is a list of the menu functions, starting at the top left


Time controller – Speed up or slow the flow of time, helpful when precision is needed. Also just for fun!

Save and load – We made sure your siege machines are easily shared.

Undo and Redo – Really what the name would imply. Have you accidentally stuck a cannon onto a wheel? Undo it!

Translate – Used to move you creation about (within the bounding box).

Rotation – Rotates your machine on the vertical axis

Ground tool – Places your contraption directly onto the ground, so that when you press play it doesn’t hit the ground with a bump!

Delete Mode – Deletes any block you select

Key binding – Allows you to map certain actions to keys, for example shooting a cannon or extending a piston.

Bin tool – Deletes your entire machine.

Stats – info about your siege machine. We plan to add more to this. At the moment it shows the number of blocks in your machine and the centre of mass.

Free build mode – The only limit to the building in the game is the area in which you can build. This option lets you disable the bounding box, allowing you to build as big as you like.

Reset camera position.

Controls – a big list of all the controls in the game. Useful if you forget what key does what!

Game options – all the normal options (including graphics), plus some quirky ones that we have left in from development, i.e. the ignite tool and Invincible Mode.


Thanks for reading!

Matt and Marco